The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Neverland
Publisher: Taito, Natsume
Released: N/A (unreleased prototype), Super Nintendo
The only publicly-known Lufia II/Estpolis Denki II prototype had an unfortunate accident that fortunately was fixable: The first dumper of the ROM accidentally damaged one of the chips during the dumping process, rendering the game unusable. Later on (after changing ownership), others were able to re-dump it and patch the damaged sections of the ROM with pieces from the retail version, or just plain ingenuity.
The Lufia II prototype contains many features in various stages of completion that didn't make it into the final build of the game. This includes an (extremely incomplete) area where your capsule monsters could've been pitted against others like Pokémon! It was very fortunate that the damage to the ROM was so minor, and that people worked so hard to restore it after the fact.
All Featured BlurbsDid You Know...
- ...that Gokuraku! Chuka Taisen and Taito Chase H.Q. have hidden Morse code messages?
- ...that Bionic Commando: Elite Forces was considered for a two-player mode? And that it contains a large collection of graphics from a game that wouldn't be out for a few more months?
- ...that the Japanese version of Factory Panic has Gorbachev as the protagonist, but he was changed to a much more generic character in the International releases?
- ...that the stage select in the Genesis version of Sonic 3D Blast doubles as an exception handler?
- ...that Metroid Fusion has debug rooms that use graphics from Wario Land 4?
- ...that Sonic Mega Collection has an unused video filmed in San Francisco?
- ...that at least 29 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Mother 3 had a long development cycle, starting on the SNES, then moving to the 64DD, before ultimately being released as one of the last Game Boy Advance titles. Even then, only in Japan, meaning that fan translations were required to play the game in English.
Pictured here is a low-quality image of the Ostrich Burgers Historic Summit Inn Cafe on Route 66. It's possible that it was simply inserted into the game to test how the game displayed graphics. It seems to closely resemble the Dur-T Cafe found during the Highway section of Chapter 5. The cafe itself would be destroyed by the Blue Cut Fire in 2016, though the owners plan to rebuild it as it was before.
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